Mtex
Entry: test/mtex.lua
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Example Source
-- To run this sample :
-- bin/soluna.exe test/mtex.game
local soluna = require "soluna"
local ltask = require "ltask"
soluna.set_window_title "multiple texture"
local bundle = {}
local function color(r,g,b)
local name = string.format("%x%x%x", r,g,b)
bundle[#bundle+1] = {
name = r << 8 | g << 4 | b,
filename = "@" .. name,
}
return {
filename = "@" .. name,
content = string.pack("BBBB", r << 4, g << 4, b << 4, 255),
w = 1,
h = 1,
}
end
local function colors()
local results = {}
local n = 1
for r = 0, 15 do
for g = 0, 15 do
for b = 0, 15 do
results[n] = color(r,g,b)
n = n + 1
end
end
end
return results
end
soluna.preload(colors())
local rects = soluna.load_sprites(bundle)
local args = ...
local batch = args.batch
local callback = {}
function callback.frame(count)
batch:layer(10, 100, 100)
for i = 0, 63 do
for j = 0,63 do
batch:add(rects[i * 64 + j], i, j)
end
end
batch:layer()
end
return callback